AI Insights · Timothy · April 2022
Top 5 Superhero Games on iOS in the United States - Q1 2022
Explore the performance of the top 5 superhero games on iOS in the United States during the first quarter of 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top five superhero games on iOS in the United States showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
MARVEL Strike Force: Squad RPG
The game saw a peak in weekly revenue at around $2M in late December 2021, followed by a gradual decline to approximately $1M by early March. Weekly downloads started strong with nearly 40K in early January but dropped to around 12K by mid-March. Active users fluctuated, peaking at nearly 188K in early January and then decreasing to around 143K by the end of February, with a slight recovery to 162K by the end of March.
DRAGON BALL Z DOKKAN BATTLE
Revenue for this game showed considerable variability, starting at $2.3M in late December and experiencing a sharp drop to around $300K by early February. It then rebounded to $1.6M by mid-March. Downloads remained relatively stable, ranging between 5K and 9K throughout the quarter. Active users saw an increase from approximately 139K in late December to a peak of 176K by the end of January, followed by a decline to around 140K by the end of March.
Marvel Contest of Champions
Revenue for this game started at $2.1M in late December, dipped to around $600K by mid-January, and then rose to $1.8M in early February. Downloads ranged from 13K to 39K, with a notable increase to 21K in late March. Active users showed a slight decline from nearly 267K in late December to around 230K by the end of March.
MARVEL Future Fight
The game's weekly revenue was relatively low, peaking at around $128K in mid-January and dropping to approximately $57K by early March. Downloads started at 14K in late December and fell to around 3K by early February. Active users decreased from about 92K in late December to around 67K by the end of March.
Injustice 2
Injustice 2's revenue hovered between $60K and $106K throughout the quarter, peaking at $106K in late January. Downloads varied, starting at around 13K in late December and peaking at 20K in early March. Active users fluctuated from approximately 34K in late December, peaking at 38K in early March, and ending at around 32K by the end of March.
For more detailed insights and data, visit Sensor Tower.